![]() ![]() We have no idea what we’re looking at but it is a little too much to get into right now. We have tried a few things and it looks like we are actually trying to get some real life inspiration from old photos. The first thing we do is go to and use the gallery and the car brush as our basic photos. We then go to and use the car brush as our paint brush. We are now going to try a few more basic things that we have found on the internet. One is to use the grid and the phone brush as our basic brush settings. The grid is the same as the car brush except you can also use a grid pattern. The grid pattern is a grid of dots on the screen. The phone brush is just a grid of lines on the phone screen. Once you’ve gotten your basic base images for the car, your next step is to find some images to add to the backgrounds with the car. It’s a grid of dots that you can use as your basic background pattern. We use a grid of dots, and we use the phone brush on the grid. It gives you the ability to create different looks on your car while keeping the same basic look. We also use the grid when we want to create a different background, such as the white outline of the car on the white background. And all the efforts / time / money they would had to deploy only to make the DK1 and 2 working with actual drivers might have appeared worthless to them.The same goes for what we call “grid backgrounds.” These are the grid backgrounds we create with the phone brush when we put the grid on the background. Not impossible tho, but much more harder. But we're also talking about hardware, which make things worse in this case. O vice versa, the Oculus SDK is a subset of SteamVR, I dont know.In a pure software point of view, yes, there's (nearly) nothing impossible. This goes as far as the SteamVR is a subset of these and understands either Oculus or Vive. I can't imagine which devil should whisper them to do otherwise ?! Or you have seperate Dlls and drivers which do understand the same calls. Some fixes could be made in Firmware, so that the DK1 understands DLL calls from DK1/2 or CV1. I know a bit of programming and software layers, so maybe the DK1 and CV1 are different and have therefore different drivers,but it's possible and sensible to have a common interface, so that only one SDK is needed. This is rather easy fixable in my opinion. Originally posted by andyw1228:but from hard and software programming those issues (60 FPS vs x1200 vs 1920x1080) aren't really issues. This is rather easy.I would assume.normally.Īs it is easy as hell to play ANY Game on the Oculus and partly even in 3D with tracking.just with an inected DLL. ![]() Resolution settiing is easy as it is, just go into menu, select Resoution and under the hood the Patched Oculus_DK1.DLL is adjusting the rasterizer before ist goes to directX.Dll or injects it. If a Dirt Rally and Assetto Corsa runs at 90FPS the old Grid should either. You don't really think that this old game would have to be optimized? O vice versa, the Oculus SDK is a subset of SteamVR, I dont know. There is NO NEED to have 2 different SKDs bekause of 2 issues which aren't real issues (Firmware could handle grafx input and scale down to relevant resolution and that TimeWarp thing can interpolate so that you have 60 or 90 FPS) ![]() I don't know how much you know of programming, SDKs, DLLs and so on, but from hard and software programming those issues (60 FPS vs x1200 vs 1920x1080) aren't really issues. I can't believe that they do not support them backers ! That would be very sad, mean and WTF You really want to tell me that all Kickstarter Backers who got DK1 or 2 are now fu.d ?! ![]()
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